Chess Automation for Accessibility / Female Gamers and Their Struggles with Online Gaming

Author:
Mcilyar, Marshall, School of Engineering and Applied Science, University of Virginia
Advisors:
Norton, Peter, EN-Engineering and Society, University of Virginia
Powell, Harry, EN-Elec & Comp Engr Dept, University of Virginia
Abstract:

Competition can stimulate improvement. However, in competitive games, worthy players may be excluded for reasons of disability or bias. Sociotechnical innovation can overcome such exclusions.
How can we make chess more accessible to people with disabilities? An automated chess board was created to overcome this barrier. A Core-XY gantry system was used with an electromagnet payload. In tandem with a RaspberryPi and Computer vision, the system can now reset pieces to their origin. Following small software tweaks, it could play full chess games automatically.
In the U.S., how do women gamers, their allies, and their antagonists compete to influence the online gaming climate for women? Online hostility to women gamers, reflecting implicit and explicit bias, is endemic; content moderation is only partially effective. Women gamers and their allies resist stereotypes, promote mixed-gender competition, and seek to shift the balance of power in favor of women gamers

Degree:
BS (Bachelor of Science)
Keywords:
Chess, Gaming, Accessibility, Ethics, Fairness
Notes:

School of Engineering and Applied Science
Bachelor of Science in Electrical Engineering
Technical Advisor: Harry Powell Jr.
STS Advisor: Peter Norton
Technical Team Members: Bryam Ayvar, Bruce Bui, Selena Pham

Language:
English
Rights:
All rights reserved (no additional license for public reuse)
Issued Date:
2023/05/09