All Work, No Play: A Constructivist Alternative to Teaching Complex Skills in the Humanities

Author:
Marcolini, Sean, English - Graduate School of Arts and Sciences, University of Virginia
Advisor:
Pasanek, Brad, AS-English-Eng Lit Ops, University of Virginia
Abstract:

In this thesis, I illustrate my own early discovery of video games as a tool for inclusive learning and demonstrate a new constructivist approach to teaching English literary studies. I introduce my experimentations as a young educator and explain the instructional choices concerning video games that I have tried and that have yielded promising results. I also elaborate on a series of complementary instructional materials (see appendix) designed for a prospective future class on medieval manuscript studies, wherein games are administered alongside medieval manuscripts and related texts in order to embellish students' (con)textual knowledge.

Degree:
MA (Master of Arts)
Keywords:
Constructivist pedagogy, Equity pedagogy, Video games, Gamified learning, Medieval studies, Paleography
Language:
English
Issued Date:
2021/05/14