All Work, No Play: A Constructivist Alternative to Teaching Complex Skills in the Humanities
Marcolini, Sean, English - Graduate School of Arts and Sciences, University of Virginia
Pasanek, Brad, AS-English-Eng Lit Ops, University of Virginia
In this thesis, I illustrate my own early discovery of video games as a tool for inclusive learning and demonstrate a new constructivist approach to teaching English literary studies. I introduce my experimentations as a young educator and explain the instructional choices concerning video games that I have tried and that have yielded promising results. I also elaborate on a series of complementary instructional materials (see appendix) designed for a prospective future class on medieval manuscript studies, wherein games are administered alongside medieval manuscripts and related texts in order to embellish students' (con)textual knowledge.
MA (Master of Arts)
Constructivist pedagogy, Equity pedagogy, Video games, Gamified learning, Medieval studies, Paleography