A Gamified Course Visualization, Organization, and Assessment System ; The Impact of the Internet on Personal Autonomy

Author:
Anderson, Connor, School of Engineering and Applied Science, University of Virginia
Advisors:
Norton, Peter, EN-Engineering and Society, University of Virginia
Ibrahim, Ahmed, EN-Comp Science Dept, University of Virginia
Abstract:

How are sociotechnical systems affecting personal autonomy? The internet and new ways to learn influence personal desires, values, and actions in complex ways.

Mark Floryan, a Computer Science professor at the University of Virginia, seeks to improve classes so as to increase efficacy, student engagement, and feedback. Floryan hypothesizes that gamification, topic-based learning, and knowledge estimation models may serve these purposes. The research team further developed a previous team’s software project that centralizes the learning methods Floryan is evaluating. Our team improved the security and scalability of the system, aligned it with Floryan’s experimental Computer Science curriculum, and developed a gamified quizzing system that estimates students’ mastery of a subject as they progress through the quiz. The effectiveness of the system will be determined when Floryan uses it in future classes.

Tech companies seek to profit from internet user data and attention. Internet systems learn to induce user attention, collect data, and generate ad revenue through AI. Such systems can also spread ideas, combat disinformation, and learn who users are. These systems threaten privacy and autonomy through misuse by tech companies, marketers, foreign actors, data brokers, and others advancing financial or political agendas. To avert stricter public regulation, tech companies regulate their own platforms to prevent security threats. In relatively unregulated markets, tech companies are incentivized to collect personal data and to govern their platforms. The consequence may be called the Paradoxical Capitalist Effect, whereby markets in the internet age produce companies that threaten privacy and autonomy in ways that appear statist. These companies must be careful to build trust through transparency, or governments will force their hand.

Degree:
BS (Bachelor of Science)
Keywords:
internet, personal autonomy, privacy, gamification, attention, paradoxical capitalist effect, disinformation campaigns, attention campaigns, capitalism
Notes:

School of Engineering and Applied Science
Bachelor of Science in Computer Science
Technical Advisor: Ahmed Ibrahim
STS Advisor: Peter Norton
Technical Team Members: Jimmy Patterson, Jack Herd, Alex Nguyen, Taylor Nelson, Ryan Kann, Andrew Abraham, Corey Lando

Language:
English
Issued Date:
2020/05/09