Utilizing Physical Proxy Objects for Precise Manipulations of Objects in Augmented Reality; Exploring the Political Potential of AR/XR Interfaces

Park, Jami, School of Engineering and Applied Science, University of Virginia
Heo, Seongkook, EN-Comp Science Dept, University of Virginia
JACQUES, RICHARD, EN-Engineering and Society, University of Virginia

My technical work and STS research focused on understanding the future of extended reality (XR) interfaces. XR’s goal is to blend the physical world with digital information via a combination of hardware and software. XR encompasses virtual reality (VR) and augmented reality (AR). VR’s goal is to give users the illusion of being in a fully digital world, while AR’s goal is to show users digital information overlaid onto the physical world. My technical work developed new interaction techniques for the precise manipulation of AR objects. My STS research focused on understanding Facebook’s effect on the VR industry by analyzing the Oculus Quest, one of Facebook’s most popular VR headsets. Both of my works take a different view of the XR landscape - my technical work focuses on a specific technical problem in AR, while my STS research takes on industry-wide issues in VR.

BS (Bachelor of Science)
augmented reality, facebook, oculus, virtual reality

School of Engineering and Applied Science
Bascehlor of Science in Computer Science
Technical Advisor: Seongkook Heo
STS Advisor: Richard Jacques

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