Online Archive of University of Virginia Scholarship
Hoos Go!: A Gamified Mobile App for Exploring Grounds and Building Community at UVA; Treatment and Outcome Variability in Radial Head Fractures5 views
Author
Kretzer, Rory, School of Engineering and Applied Science, University of Virginia
Advisors
Elliott, Travis, Department of Engineering and Society, University of Virginia
Sherriff, Mark, Department of Computer Science, University of Virginia
Abstract
In this thesis portfolio, the technical report and research paper both examine how
technology interacts with human systems. While they operate in different domains, one in
biomedical engineering and the other in social/mobile gaming technology, they both reveal how
advancements in technology do not always result in predictable or standard outcomes. With
developing Hoos Go! The goal was to create a technology that facilitated easy social interactions
in a new environment, to help new students make friends and understand UVA’s grounds. But
while designing and testing the app it became obvious that creating a platform for interaction did
not guarantee social connection. The system’s effectiveness would depend on how users choose
to interact with it, how intuitive and rewarding it is, and whether it could translate digital
interactions into real world ones. We used these insights to develop a game that encouraged
continuous social exploration deeply rooted into UVA’s campus, student life, and traditions, to
maximize engagement and real world interaction.
The development process of Hoos Go! showed us that creating a system that allows
social interaction is not enough to create real world interactions. A much more focused approach
that translates digital connections into living ones is necessary. This insight closely parallels the
findings of the STS research paper which investigates how despite massive technological
advancement in the past few decades, radial head fractures and complex elbow injury are treated
in more varied ways than before, with even less transparency on recovery outlook. Using STS
frameworks, the paper shows how treatment decisions are determined by complex systems of
surgical tools, doctors, insurance companies, and other actors, rather than some specific and
standardized protocol. At the same time, these systems become embedded in professional
practice over time, and resist change.
Together, these projects demonstrate how advancements in technology can have
unpredictable outcomes, and sophistication often leads to greater complexity than before. In both
cases, technology introduces new possibilities, but the outcome depends on how these
possibilities are realized within a broader sociotechnical system. This synthesis shows that
engineers cannot make broad assumptions as to how new and advanced technology will affect
society, and if anything should often plan on a decrease in uniformity in areas of rapid
advancement. This perspective emphasizes the importance of designing systems with variability
and user behavior in mind, rather than trying to eliminate uncertainty.
Degree
BS (Bachelor of Science)
Keywords
Radial Head Fracture; Mobile App; Campus Tours; Biomedical Engineering; Computer Science
Notes
School of Engineering and Applied Science
Bachelor of Science in Computer Science
Technical Advisor: Mark Sherriff
STS Advisor: Travis Elliott
Technical Team Members: Rory Kretzer, Amanda Kaminsky, Jessica Tierney, Mila Ranocha
Language
English
Rights
All rights reserved by the author (no additional license for public reuse)
Kretzer, Rory. Hoos Go!: A Gamified Mobile App for Exploring Grounds and Building Community at UVA; Treatment and Outcome Variability in Radial Head Fractures. University of Virginia, School of Engineering and Applied Science, BS (Bachelor of Science), 2026-05-08, https://doi.org/10.18130/k64z-cc27.