Improved, But Not Enough: Analyzing the Contentious Rollout of the 5G Network; Board Buddies Remote Othello Game System

Zhou, Richard, School of Engineering and Applied Science, University of Virginia
Powell, Harry, EN-Elec & Comp Engr Dept, University of Virginia
Neeley, Kathryn, EN-Engineering and Society, University of Virginia
Wylie, Caitlin, EN-Engineering and Society, University of Virginia

To support a rapidly growing industry, the 5G network advertises an improvement in data rate and capacity to satisfy the increase in devices operating on the network. My STS research topic discusses the reasons for the slow rollout of 5G, specifically focusing on the privacy and social media aspects of the issue. My technical project is an electronic board game system in which two players can remotely play the board game Othello. While the technical project operates on Wi-Fi (which is different from the 5G mobile network), the considerations of privacy and security apply to all wireless devices connected to a network. My technical project also emphasizes the capability and benefits of networks such as Wi-Fi and 5G to connect people from different parts of the world. Looking on the other side of the topic, my STS research analyzes the negatively received aspects of a wireless network which may be slowing down the advancement of 5G.

BS (Bachelor of Science)
IoT, 5G, Othello, Wireless, Culture Lag, Internet of Things
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